Add some checking that a world's dimensionId is correct before ticking it, make handling of bad world unload/load events better.Signed-off-by: Ross Allan <[email protected]> (commit: fddd84b)
Fix #457Signed-off-by: Ross Allan <[email protected]> (commit: 9d9cfb4)
Fix #413Signed-off-by: Ross Allan <[email protected]> (commit: 8955d0d)