Summary
- Reactivated robots, for #1732. (commit: 83b5265) (details)
- first attempts at using the regular AI framework, #1732 (commit: 0605b1d) (details)
- removed deleted files (commit: 17b8a19) (details)
- only apply robot AI at next cycle (commit: c990c27) (details)
- fixed style error (commit: 4a0df69) (details)
- A simple fix for the wire flicker (commit: ed6499a) (details)
- fixes in updating (commit: 47fe744) (details)
- Manually reset power when stipping a wire. (commit: aa98f26) (details)
- started A* algoritm (commit: 095350d) (details)
- initial attempt at pathfinding algorithm (commit: fc490f6) (details)
- added management of blocking blocks (commit: c6c414a) (details)
- fixes in the pathfinding system (commit: fe1cbb3) (details)
- initiated a test framework (commit: 5c0acc7) (details)
- fixed partial action state issues, close #1817 (commit: 30fbe3b) (details)
- Really advanced phased facades (commit: 6db270d) (details)
- Support for transparent facades (commit: 3cfa2c5) (details)
- fixed initial gate activation status (commit: 48fe507) (details)
- progress in path finding algorithm (commit: 0f543e5) (details)
- Update EntityRobotPicker.java (commit: 82e804c) (details)
- started to work on tester item (commit: 8039dac) (details)
- started to work on tester item (commit: fd5806d) (details)
- made progress for implementation of testing framework, #1846 (commit: e9b84c7) (details)
- fixed style (commit: 3f46097) (details)
- implemented checks and cycle-dependent actions, #1846 (commit: f0af7f3) (details)
- progress in implementation of tests, #1486 (commit: 5a40c52) (details)
- completed basic test, for #1486 (commit: ce757bc) (details)
- fixed test name (commit: 58f3422) (details)
- added test for robot pathfinding, for #1732 (commit: 45db584) (details)
- migrated robot picker to the new path resolver, #1732 (commit: 79ddf23) (details)
- progress with robot AI and fixed pathfinding, #1732 (commit: 5060da6) (details)
- Massive overhaul of energy system (commit: 0a4c84f) (details)
- fixed docking algorithms for robots, #1732 (commit: 972d39f) (details)
- started work on redstone boards, #1732 (commit: 34d285a) (details)
- added missing icons, #1732 (commit: 5046cc4) (details)
- fixed style and removed unused files (commit: 379ea6e) (details)
- made progress with robot recipes and boards, #1732 (commit: 7acb8b4) (details)
- fixed style of previous check-in, #1732 (commit: e6ff3d7) (details)
- Next impovements of MjAPI (commit: 9640255) (details)
- Add support for custom nbt-based serialize classes for @NetworkData (commit: d3e3f8b) (details)
- made progress for robot implementation, #1732 (commit: e7b680f) (details)
- fixed redstone board writing, #1732 (commit: ce55fe5) (details)
- completed a first robot+board, #1732 (commit: 3f925ae) (details)
- fixed style (commit: 7b20cab) (details)
- made progress with boards and parameters, #1732 (commit: e99f0a3) (details)
- Fix oil and fuel opacity (commit: 742391e) (details)
- Advanced integration recipe (commit: 1c49ddd) (details)
- made progress in board parameters, #1732 (commit: e193d63) (details)
- removed unused files and graphic components (commit: 02e8ef0) (details)
- Initial refactoring of recipe mechanics. (commit: cfb9095) (details)
- fixed style errors (commit: a5b9a88) (details)
- fixes in the integration table, #1861 (commit: ed1675a) (details)
- Make Builder support fluids via containers/pipes (commit: 091ae87) (details)
- Fix transparent facade item texture (commit: 6eec57c) (details)
- Fix fluid energy requirement (commit: 2775419) (details)
- further fixes to the integration table, #1861 (commit: eda4d58) (details)
- finalized recipe refactoring, close #1861 (commit: 81bc0fe) (details)
- added additional random parameters for robot, #1732 (commit: 1a74389) (details)
- implemented connection between UI and board parameters, #1732 (commit: 1518ccd) (details)
- picker board not takes parameters into account, #1732 (commit: 926764b) (details)
- fixed style (commit: 41479f2) (details)
- minor style fix (commit: 87c18af) (details)
- made progress with lumberjack implementation, #1869 (commit: 9e58783) (details)
- added missing lang properties (commit: 92bfbe4) (details)
- implemented lumberjack wood search and cut, #1869 (commit: 82b34ac) (details)
- fixed style, #1869 (commit: 10fd47b) (details)
- More work on lumberjacks. (commit: efcabd3) (details)
- minor fixes for #1869 (commit: cf39347) (details)
- fixed robots going through block edges (commit: 73bb09c) (details)
- fixed previous check-in (commit: b8aeb05) (details)
- fixed robots dying (commit: 253c398) (details)
- added lumberjack animation, for #1869 (commit: 0d97867) (details)
- lumberjack robot now manages its axe and corresponding damage, #1869 (commit: 1605a36) (details)
- fixed style (commit: b83f2ae) (details)
- Refactored Robot AI system into smaller units. (commit: bdda0fb) (details)
- Fix block renderer to not be hugely inefficient. (commit: d99505c) (details)
- Implemented robot energy management - close #1867. (commit: 9e1a6eb) (details)
- fixed style (commit: 83e84f2) (details)
- fixed registry cleanup (commit: 53b5176) (details)
- fixed previous check-in (commit: 878d526) (details)
- First pass of optimization, using a chunk buffer for properties. (commit: 6c52e91) (details)
- lumberjack pathfinding is now done in a separate thread, #1873 (commit: ce0c26f) (details)
- regular path finding is using a separate thread, #1873 (commit: 1d642f0) (details)
- fixed robot re-initialization problems, #1873 (commit: defa5ca) (details)
- Implemented planter robot, close #1874. (commit: 6389baa) (details)
- fixed bug detected by checkstyle (commit: e60950d) (details)
- Implemented leave cutter, close #1876 (commit: 101f591) (details)
- adjusted fetching time (commit: 66bfac9) (details)
- Updated to Forge 1121, fixed some typos, fix #1878 (commit: df1e70c) (details)
- Started a major refactor of the trigger action system. (commit: 70c1cd0) (details)
- fixed API builds (commit: b1076d8) (details)
- Code cleanup (commit: 1dcabf2) (details)
- Use ItemStack sensitive version of hasContainerItem (commit: d8d42a3) (details)
- Continuation on gates refactoring. (commit: 4f8e82b) (details)
- fixed style, #1880 (commit: 71687ec) (details)
- implemented a location recording, close #1882 (commit: 0ca64b0) (details)
- prepare icons for robot triggers / actions, #1877 (commit: 2aa1530) (details)
- removed unused texture (commit: 31cc8b6) (details)
- started work on better pipe signal actions, for #1877 (commit: 4026806) (details)
- fixed parameter setting in gate gui (commit: 0a9ffaf) (details)
- started work on docking action, #1877 (commit: 44d4e4e) (details)
- Allows to mark areas and path on top of specific locations. (commit: 254a533) (details)
- Make support for sided gates (commit: c01bfe8) (details)
- Completed support for action parameters and parametrized pipe signal. (commit: 7d2e546) (details)
- implemented robot station states, for #1877 (commit: 19e07c1) (details)
- improved docking / undocking API, #1877 (commit: 4d955da) (details)
- fixed builds (commit: 4c2b425) (details)
- Parameterization and minor cleanup (commit: 5ecbe57) (details)
- fixed triggers and actions transparency (commit: ac28a81) (details)
- first attempt at overriding AI, for #1877 (commit: 002caac) (details)
- fixed and / or computation with parameter actions (commit: e53f267) (details)
- Even more parameterization and cleanup (commit: 5292bc6) (details)
- fixed gate activation feedback (commit: 220ee62) (details)
- first attempt with AI overriding, #1877 (commit: c643003) (details)
- fixed stack tooltip display in advanced UIs (commit: 6f8466a) (details)
- Factorised station scan code. (commit: afbfe26) (details)
- removed OBE comment (commit: 68ef23d) (details)
- fixed bug when no station is found (commit: cd10225) (details)
- Made redstone input back to non-side specific behavior. This follows (commit: 3630875) (details)
- Redstone output is send to all sides again, following up on #1886. (commit: fa98a71) (details)
- Inventory triggers should not be side specific by default, following (commit: ff03077) (details)
- Fixed gate extension ids synchronization, for #1895. (commit: 9577c53) (details)
- fixed indentation (commit: 79c1ad7) (details)
- removed PacketCoordinates from mapped packets, as it's only derived (commit: 8801cde) (details)
- Gates are now specifically providing actions specific to their side, (commit: a670949) (details)
- implemented close pipe action, close #1902 (commit: c3f5e44) (details)
- Started work on actions to provide / request items, for #1877. (commit: 4428b44) (details)
- Generalized latency property, for #1873 (commit: eeb637d) (details)
- Kill path finding jobs upon interruption, for #1873. (commit: e4ab3b0) (details)
- separate normal terminaison from abort (commit: 2e20980) (details)
- Fixed writing of polymorphic classes. (commit: afc9ce6) (details)
- Added a limit to block scanning. For #1873 (commit: 7c99935) (details)
- Started work on carrier robot, for #1907. (commit: dfc759d) (details)
- fixed style (commit: b400c56) (details)
- Fix ghost facades from pre-6.0.x worlds (commit: a91c5e8) (details)
- finished implementation of career, close #1907 (commit: 35c592f) (details)
- first version of knight robot, close #1911 (commit: 3d9a2ee) (details)
- started work on bomber, for #1913 (commit: 3c409ca) (details)
- removed duplicated code in statements (commit: cb68a5c) (details)
- finished implementation of bomber, close #1913 (commit: e68677f) (details)
- fixed style (commit: fe47f56) (details)
- implement miner robot, close #1915 (commit: e4e477a) (details)
- Fixed builds under unix (commit: 600b035) (details)
- implemented robot sleep / wakeup, for #1873 and #1877 (commit: 9f1187c) (details)
- Fixed file casing. (commit: ae112cf) (details)
- added station robot forbid, for #1877 (commit: f61c3ca) (details)
- Delete ActionRobotGoToStation.java (commit: ceeadf9) (details)
- no need for systematic cycle latency with sleep implementation (commit: ab699b2) (details)
- decrease load of picker robots (commit: 8e58dd9) (details)
- added area control for lumberjack and planter, for #1877 (commit: ecd0464) (details)
- generalized working area control, for #1877 (commit: ada0ab4) (details)
- fixed else statement, for #1877 (commit: 16b2dc3) (details)
- Further work in robot carrier control. (commit: bb3618a) (details)
- added missing captions (commit: d38ab37) (details)
- improved carrier robot behavior and adjusted energy consumption (commit: 99309b3) (details)
- fixed knight robot (commit: 487b0cc) (details)
- Progress made in robot life cycle. (commit: 8ca4746) (details)
- made progress with robot loading / unloading, for #1921 (commit: 27cf947) (details)
- finished initial save / load loop, for #1921 (commit: 1ab3bce) (details)
- added farmer and harvester robots, part of #1922 (commit: 7721d0d) (details)
- fixed API build (commit: 99d93d4) (details)
- implemented filter for block breaking robots, for #1922 (commit: 43e1e6d) (details)
- fixed style (commit: c6a77d2) (details)
- planter can now plant seeds, part of #1922 (commit: 504911c) (details)
- fixed style (commit: 447bfb4) (details)
- implemented filters for all robots, close #1922 (commit: 1917f11) (details)
- started implementation of shovelman and bucher, #1924 and #1925 (commit: 4c86502) (details)
- finished bucher and shovelman, close #1924, close #1925 (commit: 3372c3f) (details)
- fixed style (commit: e9eafbc) (details)
- fixed loading of picker robot, for #1921 (commit: 59c2223) (details)
- improved save / load of stations, for #1921 (commit: 5554cf4) (details)
- made progress with ai load / save, for #1921 (commit: 4d35532) (details)
- bucher -> butcher, close #1926 (commit: 66ae784) (details)
- added new triggers for energy request and storage detection, close #1897 (commit: 2bb6743) (details)
- fixed style (commit: 036f257) (details)
- fixed various regressions with gates logic (commit: ffcd818) (details)
- various fixes for gates (commit: 57c338b) (details)
- fixed handling of byte arrays (commit: 72b1a3c) (details)
- fixed gate rotation in schematic, close #1930 (commit: f60595c) (details)
- various robot fixes (commit: 6e824d5) (details)
- improved behavior of farmer robot (commit: 6de8ad0) (details)
- Various fixes in robot behavior. (commit: 40c882d) (details)
- fixed style (commit: fcab170) (details)
- started library of default blueprints (commit: 1153dd3) (details)
- started work on builder robot, for #1908 (commit: 4c731c5) (details)
- fixed error in previous change (commit: 3ccb215) (details)
- made progress with builder robot, for #1908 (commit: 23d46e2) (details)
- made progress for builder robot, for #1920 (commit: b71fe3c) (details)
- Add support for injecting colored items in pipes (commit: 7a941c1) (details)
- made progress with robot builder, for #1908 (commit: addad59) (details)
- added render code for builder robots, for #1908 (commit: 87c7c90) (details)
- fixed robot size, deactivate robot collisions (commit: b462bc6) (details)
- Redesigned texture states system (commit: 725644b) (details)
- fixup! Redesigned texture states system (commit: 78b3c7d) (details)
- made progress in builder robot, for #1908 (commit: 0b710d9) (details)
- added energy management for builder robot, close #1908 (commit: bc60546) (details)
- Made FakeBlock generalized singleton (commit: 17f312b) (details)
- initial experiments with map planning block (commit: 04bce9d) (details)
- implemented smart loading of image from center to borders (commit: c960176) (details)
- added multi-area selection capabilities (commit: b117a23) (details)
- robots can now work on a zone defined from a map (commit: e155b9b) (details)
- Removed abandoned mask and provided default texture (commit: 9c084ea) (details)
- Generalized packet slicing. (commit: 1e04358) (details)
- hide buttons and items when doing fullscreen map (commit: 7f5d086) (details)
- Fixed style. (commit: 01273bd) (details)
- Comments and licensing fixes (commit: ab352e4) (details)
- Removed On-Demand Holder (commit: 5330f98) (details)
- start work on science book (commit: d10c570) (details)
- more accurate aiming of the lasers (commit: 854b733) (details)
- made progress with research book, for #1951 (commit: 48d95b1) (details)
- made progress with addition to research tree, for #1951 (commit: 4a1bc66) (details)
- started integration of robots in research tree, for #1951 (commit: 23e841f) (details)
- Fixes #1956 (commit: ecc4cc0) (details)
- Updated logging to log4j2 (commit: 37adec2) (details)
- made progress for science book, for #1951 (commit: 0e408c5) (details)
- Started convergence on a pre-alpha release. (commit: 6c88ad2) (details)
- added changelog for 6.1.0 (commit: d2592b3) (details)
- started work on crafting robot and related blocks, for #1973 (commit: 9ceaabf) (details)
- added support for ore-based recipes, for #1973 (commit: a49b37c) (details)
- minor fixes from previous modifications (commit: 9475faf) (details)
- made progress for crafter robot, #1973 (commit: 0b6ff77) (details)
- progress in interaction of crafting robot and furnace, for #1973 (commit: 0e78b4a) (details)
- Progress on crafting robots (#1973) (commit: 7798953) (details)
- added stability against non-loaded or deleted robots (commit: 8c5b256) (details)
- added assembly table drivers to crafting robot, for #1973 (commit: f864f16) (details)
- removed ability to place pluggable over one another (commit: f9c93ec) (details)
- fixed non-terminating crafting robots, for #1973 (commit: 81095c8) (details)
- reduced distance required for docking (commit: d084cb3) (details)
- fixed compilation error (commit: 2c7617b) (details)
- implemented stack requesting mechanism, for #1973 (commit: 221a441) (details)
- further work in requesting orders, for #1973 (commit: 3b9b1af) (details)
- implemented requester interface for builder, for #1973 (commit: 66aabc6) (details)
- moved ResourceId to API, fixing compilation errors (commit: 1998925) (details)
- implemented delivery robot, for #1984 (commit: 1bd39d3) (details)
- refinements in item unloading / disposal AIs (commit: d366329) (details)
- started work on fluid-related robots, for #1985 (commit: bebd14a) (details)
- added smoke animation for #1986 and fixed various bugs (commit: 4b5e9aa) (details)
- Robot now show they contents, for #1986. (commit: fd777f9) (details)
- improved steam direction, for #1986 (commit: 35c50e2) (details)
- fixed style errors (commit: 746b7d4) (details)
- finish first implementation of fluid transporter, #1985 (commit: 2c69299) (details)
- start filter implementation for fluids, #1985 (commit: a38bedf) (details)
- Implemented filters for crafting robots. (commit: 73198c4) (details)
- various minor fixes (commit: d70184c) (details)
- Further bugfixes. (commit: 85db514) (details)
- added 6.1.1 changelog (commit: 2d6e0a2) (details)
- bumped version (commit: 1cacc0c) (details)
- Fixed a crash on dedicated servers with EnumColor. You can see the crash (commit: a38ec86) (details)
- fixed crafter robot not reseting (commit: 846e186) (details)
- added control of wether an AI can be loaded from NBT (commit: 4f41d13) (details)
- fixed hanlding of filter on fluid unload, for #1985 (commit: fb83ca8) (details)
- Implemented pump robot, close #1985. (commit: f9b769b) (details)
- fixed door schematic saving, for #1962 (commit: f2c682b) (details)
- implemented list item, close #1999 (commit: 72758ba) (details)
- fixed style (commit: c37a8a2) (details)
- removed manual computations of guiLeft / guiTop (commit: 77e68d2) (details)
- Fix strange npe in facade item renderer (commit: fb6a30a) (details)
- Rewrite fuel/coolant api for iron engine (commit: ae184f7) (details)
- add Quartz Fluid Pipe (20mb/t) (commit: 35ef452) (details)
- add CoFH RF API to tree (commit: 75d8779) (details)
- start removing the "new" MJ API, commit RedBuildCraft engine (commit: ab84e09) (details)
- Port over everything but pipes. (commit: cba7b0b) (details)
- fix TileEnergyEmitter mistake (commit: 95e77f7) (details)
- port all pipes but two: wooden item pipe and wooden power pipe (commit: f477d66) (details)
- port wooden/emerald/emzuli item pipes (commit: 1336800) (details)
- initial work for composite blueprints, #1544 (commit: 97cfb13) (details)
- finish porting the pipe system (commit: fd67200) (details)
- Emerald Kinesis Pipe (commit: 3f81bb3) (details)
- tweaks to power behaviour (commit: 9f50328) (details)
- fix lasers and GUIs (commit: 4dc8449) (details)
- fix robots in API (commit: af6297c) (details)
- Did not mean to include this one. (commit: 3c06e37) (details)
- Emerald Kinesis Pipes should not connect to each other (commit: 1bd6026) (details)
- Forgot to push fixed lang file (commit: 13dcc78) (details)
- fix rounding errors temporaily by flooring and not rounding (commit: e6dc8e8) (details)
- fixed style (commit: 9f71fdf) (details)
- removed cofh from checked files (commit: cca8fd2) (details)
- flow rate multipliers (commit: 164adbb) (details)
- made progress with composite blueprints, for #1544 (commit: ca9a9ec) (details)
- fixed anchor rotations, for #1544 (commit: 66e5e83) (details)
- fixed orientation of sub-blueprints, for #1544 (commit: b9f10af) (details)
- improved laser rendering for composite architects, #1544 (commit: 4161808) (details)
- implemented capture of existing blueprints for composition, for #1544 (commit: f814fa6) (details)
- Further progress on composite blueprints (#1544). (commit: 579252a) (details)
- added missing construction mark name (commit: fd928ab) (details)
- fixed handling of energy for robot load and robot steam (commit: f38a299) (details)
- ActionValve and ActionParameterDirection (commit: 7a436c5) (details)
- create events for external research (commit: cfb6364) (details)
- fix style (commit: 6b76b63) (details)
- second attempt at fixing style (commit: 1da9ec0) (details)
- last style errors (commit: 35213b6) (details)
- Fix indentation (commit: 0a716a9) (details)
- fix indentation (commit: 75079f2) (details)
- more cleanup (commit: 4cdfa5c) (details)
- fixed RF battery save / load (commit: b268433) (details)
- fixed icon setting (commit: 411ec98) (details)
- fixed powered tile detection for engines, following RF migration (commit: 93961e9) (details)
- re-activated engine pumping, following RF migration (commit: 55f4efb) (details)
- fixed indentation (commit: cdd9ae1) (details)
- fixed save / load of input/output states, fix #2011 (commit: ff52735) (details)
- attempt at moving MJ => RF units, for #2015 (commit: b906f7b) (details)
- fix blueprint not dropping form construction marker (commit: 903ec1c) (details)
- no need to compute item if not droped (commit: 1ef8640) (details)
- fixed deadlock when getting properties from main thread (commit: 4e843c5) (details)
- fixed style (commit: fca62af) (details)
- fix MJ->RF migration with blocks that where already in the world (commit: 5e52641) (details)
- fix style, remove unnecesairy check (commit: aab9461) (details)
- Update README.md (commit: b48cd57) (details)
- Fixed wood pipe accepting energy from other pipes, following RF (commit: 69ff44d) (details)
- fixed precision loss in average computation, close #2016 (commit: 3d3085d) (details)
- fixed potential integer overflow (commit: 2c5c282) (details)
- fix progressbar in the lasertables (commit: dec9be8) (details)
- added variable timeout for schematic, down to 1. close #1971 (commit: 1ec9d92) (details)
- fixed quarry pumping out frames, close #1941 (commit: 446bf44) (details)
- Change tooltips to use RF instead of MJ (commit: 4af697a) (details)
- fix game crashing when placing robot without a redstone board installed (commit: e78fc8a) (details)
- fix style (again) (commit: df1cf3c) (details)
- add event to detect and prevent the placement of robots (commit: 0c11181) (details)
- fix style (commit: 0ba4908) (details)
- make blockTank extend BlockBuildcraft (commit: e28a74b) (details)
- fix mining well not calling super when placed down (commit: 7809187) (details)
- make refinery extend BlockBuildcraft (commit: d3d6f88) (details)
- somehow the old import didn't get removed (commit: 21a5f00) (details)
- filtered buffer wasn't sending blockInteraction event (commit: cdc7ea0) (details)
- make it possible to differenciate between the lasertables and engines (commit: b01533e) (details)
- detect interaction with pipes (for gates, plugs and robot stations) (commit: fb706ae) (details)
- also need coordinates for the pipe placement location (commit: 9330dd1) (details)
- make markers and builder send BC block placement events (commit: daff831) (details)
- Set toolClass of ItemWrench to "wrench" (commit: 1dfd547) (details)
- fix style and coppyright notices (commit: 6ee4b2d) (details)
- fix robot event (commit: 84c6b57) (details)
- fixed NPE in WorldProperty (commit: b819ad4) (details)
- Fixed incorrect chunk positions in SpringPopulate and OilPopulate. (commit: a698f56) (details)
- Fix facade recipe desynchronization on client and server. Closes #2042 (commit: f49b04d) (details)
- fix #2034 (commit: 455436c) (details)
- fix wooden kinesis pipes not taking energy from certain RF generators (commit: 249caf7) (details)
- fix ILaserTarget deprecation and add ILaserTargetBlock as a major (commit: 06ab6e0) (details)
- forgot to include fixed API (commit: e9538d7) (details)
- update localization - fix misspelling and add boards tab (commit: c3a1217) (details)
- clean up engine and fuel code to fully use RF (commit: 549cbd5) (details)
- fix style (commit: b5710e8) (details)
- add BuildCraftCompat hooks (commit: c04224d) (details)
- cleanup, add recipe removal APIs and IMC messages (commit: b3e908d) (details)
- make BuildCraft log warnings more consistent and improve their spelling (commit: 3c41186) (details)
- update API for IMC removal (commit: c426661) (details)
- fix valves for power and add omnidirectional valves with no parameter, (commit: 257c49f) (details)
- recompress all textures with pngout, move texture masters to misc (commit: e5dccdc) (details)
- begin moving things between Core and Builders for #2045 - Factory should (commit: 24a02a5) (details)
- further work on #2045 (commit: 57e8829) (details)
- use Forge build 1207 from now on (commit: 39100c4) (details)
- BuildCraft 6.1.2 (commit: e5904e0) (details)
- fix style (commit: 777fee2) (details)
- fix a lot of engine code, close #2048 (commit: c961de9) (details)
- Fixed stone engine heat mechanics (commit: d691d72) (details)
- remove redundant code from #2051 (commit: 593a5a5) (details)
- remove useless TileEngineLegacy class (commit: 4c4f679) (details)
- Added call to super.updateEngine in the combustion tile, disabled (commit: 59f0b5e) (details)
- Fixed redstone engines being 1/10th as effective as they should be (commit: b5c2129) (details)
- Fixed Wooden Item Pipe extracing items for 1/10th the energy it should (commit: 35d1def) (details)
- Fixed engines not switching to continuous power if the orientation they (commit: 652b28d) (details)
- fix #2056 (commit: 5f5b95d) (details)
- fix laserTables being mapped as "null" and remap them (commit: ba8608f) (details)
- fix style (commit: 9686830) (details)
- fix style (commit: eac0786) (details)
- fix #2043 (commit: 3706cc3) (details)
- create IFacadeItem API, close #1946 (commit: 260a57d) (details)
- refactor SchematicBlock, close #1949 (commit: ac2a969) (details)
- Finish cleaning up Silicon and Transport, for #2045 (commit: 32a9d62) (details)
- clean up buildcraft.energy, for #2045 (commit: 554ac2a) (details)
- fix #2062 (commit: ec846a4) (details)
- fix silicon laser table remapping (commit: 061a071) (details)
- fix #1901 and #2061 (commit: 2374bd1) (details)
- fix style (commit: b512beb) (details)
- Fixed laser remapping (commit: 72df997) (details)
- publish new contribution rules (commit: 7a9f6bb) (details)
- minor fixes, including valve behaviour changes to make more sense (commit: e4bf898) (details)
- fix style (commit: 10b224b) (details)
- optimize quarry and chute tile entity lookups (commit: b9657e8) (details)
- optimize chutes further (commit: 0b4ec5b) (details)
- Stopped wooden pipes from extracting from IEnergySources, it seems to be (commit: dabb994) (details)
- Fixed Laser remapping (again) and added buildToolBlock name so that (commit: 997a2eb) (details)
- Check style (commit: 9e291e9) (details)
- use IEnergyConnection instead of IEnergyHandler (commit: 0073906) (details)
- fix #2071 (commit: f30b370) (details)
- add further invalid IMC checks and logging for #2071 (commit: 7bc31de) (details)
- Optimized power transport pipes a bit (commit: 5923e23) (details)
- Changed Math.min call to outside the loop so as to split power evenly (commit: 55ae375) (details)
- improve engine mechanics and fix orientation bugs (commit: 5a46358) (details)
- logging should have been using BCLog, not Logger; run automated cleanup (commit: 8e025fe) (details)
- rewrite redstone engines, certain pipes among others; start work on (commit: dcb138b) (details)
- fix checkStyle (commit: 559387b) (details)
- refactor stripes pipes, create early version of stripes pipe API, for (commit: 42f6d29) (details)
- further stripes pipe refactor, improve API, close #1670 (commit: 3323779) (details)
- hook up the bucket stripes pipe handler to the Forge fluid API (commit: 3c24d1e) (details)
- fix #1599 (commit: 95c85ae) (details)
- Add extra getters to FlexibleRecipe for #2078 (commit: 645deeb) (details)
- update to 6.1.3, fix #2082 (commit: 25aedff) (details)
- fix #2083 and redstoneInputSide bug (commit: 9542777) (details)
- remove science book/technology code, close #2088 (commit: 6085945) (details)
- restore 6.1.2 valve behaviour after getting feedback (commit: 44a0b1b) (details)
- fix facade cycling, add support for chiseled quartz and pillars (commit: 686d711) (details)
- clean up resources, add missing emerald gate tooltip (commit: fe64c3e) (details)
- redstone input is now sided for gates, for #2085 (commit: 482e1d5) (details)
- redstone output is now sided for gates, close #2085 (commit: 030191d) (details)
- fix style (commit: 4ac490a) (details)
- fix docking station crash in negative-numbered dimensions (commit: 7f0f16e) (details)
- remove dependency on Java 1.7 (commit: 5cd1f38) (details)
- properly fix Java 7 dependency (commit: 46432d2) (details)
- add buildcraft quarry frame cleanup, close #2005 (commit: fd6a456) (details)
- add workaround for #2090 (commit: 60e0e17) (details)
- fix #2093 (commit: 4839a66) (details)
- fix #2092 (commit: e562b6f) (details)
- fix #2095 (commit: 59350f8) (details)
- add an escape route for cases where a gate is on all sides of a pipe (commit: 13fddf9) (details)
- optimize NBT usage and some other oddities (commit: 999b045) (details)
- temporaily restore old redstone i/o behaviour (commit: 210900a) (details)
- restore the old redstone i/o behaviour in core/triggers as well (commit: d02b0dc) (details)
- add stained glass pipes (commit: ee92dd8) (details)
- Revert "fix #2092" (commit: 92c8747) (details)
- fix minor rendering bug, add tooltips (commit: 9427f00) (details)
- fix checkStyle, make color tooltips localized (commit: 64c263c) (details)
- add gate copiers, close #2081 (commit: 59686cd) (details)
- add gate verification post-copy, fix minor update bug (commit: fd37095) (details)
- make gate copiers use raytracing and not naive sides, add textures and (commit: 0fe1181) (details)
- try to fix #1995 (commit: 7a542e2) (details)
- fix checkStyle (commit: e68b197) (details)
- remove modsSupported, redundant Architect Table options, etc... strive (commit: 95f13ba) (details)
- refactor SchematicRegistry to use BlockMetaPairs, add fluid and block (commit: 3eae592) (details)
- refactor SchematicRegistry to ISchematicRegistry (commit: 53cfda5) (details)
- use the API breaking changes as an occasion to make Schematic function (commit: 24b4859) (details)
- fix style (commit: 5fde180) (details)
- triggers -> statements (commit: 626709a) (details)
- whoops, was supposed to undo this refactor (commit: 5d7b510) (details)
- add custom ore support to miners and fix flying robots upon being hit (commit: 0fd4ade) (details)
- add pipe coloring/washing recipe, fix gate/docking station/etc. drops (commit: c1c475f) (details)
- added mouse button and description to statement parameters, added sided (commit: 9ddcb5c) (details)
- add gatesideonly icon, make Redstone Output use localizations, update (commit: f190377) (details)
- fix #2102 (commit: 7af1f9e) (details)
- fix checkStyle (commit: 6e8b648) (details)
- fix #2104 (commit: b2135c3) (details)
- fix #2105 (commit: 1e00789) (details)
- various fixes (commit: a5758d1) (details)
- refactor and add functionality to gate API, for #2107 (commit: 56dd1a6) (details)
- move StatementManager parameter handling to use getUniqueTag, for #2107 (commit: 489a3cc) (details)
- further work on improving/separating the gate API, #2107 (commit: 8728885) (details)
- Further work on refactoring the Gate API for #2107 (commit: 4492802) (details)
- fix trigger crash bugs for #2107 (commit: 8b57b75) (details)
- add early draft of Tiles API, remove IMachine (commit: 9c31b01) (details)
- add null checks for obsidian pipes, fix #2111 (commit: 239edfa) (details)
- fix GateLogicSwap always reverting to basic gates (commit: a3d17c7) (details)
- fix redstone input direction going in the wrong direction (commit: 851d447) (details)
- Fix ArrayIndexOutOfBoundsException and parameters in Diamond gates (commit: 387f0f0) (details)
- attempt to fix #2112, #2119 (commit: 57dc629) (details)
- fix style and BitSetUtils (commit: e146d1b) (details)
- fix license headers, restore IOverrideDefaultStatements (commit: 0545247) (details)
- minor tweaks throughout the source code (commit: eafa5fe) (details)
- fix #2116 (commit: ee76a28) (details)
- fix crash on server (commit: 96c3f42) (details)
- fix a few bugs (commit: ab21965) (details)
- fix triggers not initializing statement parameters (commit: 3c21b9c) (details)
- Revert "fix redstone input direction going in the wrong direction" (commit: 792c40c) (details)
- fix redstone behaviour in BuildCraft gates (commit: 10e7894) (details)
- fix more edge cases in redstone handling (commit: 0e6a4ef) (details)
- fix redstone input once and for all (commit: 11e8c06) (details)
- fix air checks in oil generation (commit: bf9bfc5) (details)
- add debug messages for schematics and facades (close #2124), improve (commit: 85e5887) (details)
- fix statement parameter rotation, icon registration, directional (commit: ea1e384) (details)
- add proper handling of creative/survival blueprint outputs, close #2127 (commit: b997871) (details)
- initialize mandatory parameters properly, fix bug with not removing (commit: 02bb70e) (details)
- massive optimizations to packet sending, close #2128 (commit: 885e7b0) (details)
- reduce heavily the amount of objects created for schematics (commit: ed7bb59) (details)
- Fix #2131 (commit: 895e05e) (details)
- clean up Pipe/PipeTile APIs (commit: bf17bd4) (details)
- fix lasers emitting too many network packets (commit: ac962eb) (details)
- fix #2134 and #2135 (commit: 30f0b46) (details)
- fix #2136, rewrite statement icon code to remove StatementIconProvider (commit: fce0cfe) (details)
- fix #2126 for gate expansions (commit: 1562eee) (details)
- readd deprecated IMachine to fix OpenComputers crash (commit: adaa9bf) (details)
- whoops, it did not compile (commit: 927f081) (details)
- add shift-click support to statement parameters, close #2107 (at last) (commit: da8d451) (details)
- make StatementParameters use NBT for serialization, add Blueprint (commit: ce1daee) (details)
- restore 6.1.3 valve behaviour (commit: 036efb7) (details)
- add gate expansion recipe IMC (commit: 609c752) (details)
- fix a bunch of Builder processing bugs (commit: bf25fdf) (details)
- fix a lot of Builder bugginess (commit: d0506b8) (details)
- fix #2139, partial fix for builder not showing reqs (commit: 98c5d71) (details)
- builders now only send packets to GUI watchers (commit: ad25b17) (details)
- un-un-un-restore 6.1.3 valve behaviour, use a hack to reset pipe state (commit: 388871f) (details)
- touchups: requester/zone planner recipes, tooltip/GUI improvements, (commit: f17f0cc) (details)
- touch-ups: fix lang typo, fix tooltip delay in zone planner (commit: 6813d98) (details)
- fix style (commit: 2c36031) (details)
- update changelog, version info (commit: ffb659b) (details)
- Fixed robots on MP. (commit: 1baec46) (details)