Summary
- Deps are case sensitive (commit: ec0fe82) (details)
- Fix crash in BiomeInitializer when used in non standard WorldTypes (commit: 2245e85) (details)
- fixed flood gate and finite liquids, close #1563 (commit: 4ea6f89) (details)
- Auto assign Biome Ids (commit: e401a69) (details)
- Auto assign Biome Ids (commit: a016be6) (details)
- Update BuildCraftEnergy.java (commit: f466217) (details)
- fixed duplate method (commit: 8a76edd) (details)
- removed unused code (commit: 3e67e80) (details)
- Must use dev version (commit: 1fdd0df) (details)
- removed buildNumber from the build.gradle file (commit: 9f55519) (details)
- Crappy temp fix for #1576 (commit: 591313d) (details)
- Update PipeTransportFluids.java (commit: daa9ab8) (details)
- Oil spouts wasn't visible above the ocean surface. (commit: d505596) (details)
- Cylinder pattern was missing the name (commit: 080b4ba) (details)
- Change wire in recipe for gold gates (commit: fd9d927) (details)
- Fix ClassCastException in tile entity, close #1584 (commit: 42d0e64) (details)
- Changed Oil Generation to use config file ID's for generation to support (commit: 6892234) (details)
- Enabled use of BiomeDictionary.Type to pass in addition to IDs of (commit: a6fa406) (details)
- Forgot to trim ids.. Oops.. (commit: 1a1bb18) (details)
- migrated to forge 60 and gradle 1.2 (commit: 98d8861) (details)
- prepare 5.0.5 version (commit: 171b1d3) (details)